PXSL Tools 1.0: Your ticket out of XML Hell

Posted by Tom Moertel Tue, 18 Dec 2007 03:33:00 GMT

XML is fine for representing document-like things, but when it’s twisted to represent build recipes, configuration files, and little programming languages, it opens the gates to XML Hell. Once the gates are opened, the demons of cargo-cult thinking are loosed upon the world, where they are free to trick innocent programmers into working with grotesquely twisted XML documents – something no human mind was designed to comprehend. Ensnared, these programmers are slowly drawn into the depths of XML Hell, from which their lamentations echo across the universe.

When the demons of cargo-cult thinking come for you, don’t be ensnared! Instead, be prepared – with PXSL – the Parsimonious XML Shorthand Language (pronounced “pixel”).

What’s PXSL? It’s a luxurious, thermonuclear smoking jacket that you can slip on using a convenient preprocessor. Use it whenever you see grotesque XML on the horizon. Within PXSL’s plush (and stylish) protection, you can create all the nasty, twisted XML that may be demanded of you, but you need not descend into XML Hell to do it. Instead, you can work from the comfort of a well-stocked lounge, where clarity and conciseness are always on tap.

For example, here’s a snippet from an XSLT stylesheet, in the original XML:

<xsl:template match="/">
  <xsl:for-each select="//*/@src|//*/@href">
    <xsl:value-of select="."/>
    <xsl:text>&#10;</xsl:text>
  </xsl:for-each>
</xsl:template>

And here’s the same snippet, written in PXSL:

template /
  for-each //*/@src|//*/@href
    value-of .
    text <<&#10;>>

Isn’t that refreshing?

Why PXSL?

There are lots of XML shorthands available. (The PXSL FAQ lists about ten of them.) So why choose PXSL? Here’s why:

Also, PXSL is battle tested. It was first released in 2003 and has been saving people from XML Hell since. People who try it seem to like it:

  • I think PXSL could do wonders for soothing my irrational hatred for all things XML.kowey
  • Impressive… I converted some of my files from XML to PXSL and the readability was much improved.chris
  • Quite aside from the fact that XSLT is finally somewhat readable, the fact that you’ve added a serious macro system means that some serious scripting of XML can occur. I’m very impressed.invisible

The next time you’re headed for XML Hell, why not give the venerable PXSL a try? You might just find that you like it, too.


This public service announcement was brought to you in celebration of the 1.0 release of the pxsl-tools package. The PXSL-to-XML compiler pxslcc is written in Haskell and uses the cross-platform Haskell Cabal build/package system to let you use PXSL just about anywhere.

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How I stopped missing Darcs and started loving Git

Posted by Tom Moertel Mon, 10 Dec 2007 21:52:00 GMT

About three years ago, I switched to Darcs as my primary source-code management system. It was simple, intuitive, and powerful, and it made managing my projects more fun and less frustrating than any centralized VCS ever had. That it was written in Haskell, one of my favorite programming languages, made it even better. I was hooked.

Since then, the distributed SCM landscape has changed. Darcs hasn’t improved much, but its competitors have made long strides, especially Git and Mercurial. Both are crazy fast, vigorously developed, and widely used on large, highly active real-world projects, such as the Linux kernel and Mozilla 2. In comparison, Darcs has stagnated.

When I started working for a new company recently, I had to consider whether to advocate Darcs or something else. In the end, I decided that Darcs would be a hard sell. Nobody else at the company uses Haskell, and having to explain how to avoid the occasional corner case seemed liked a losing proposition.

After researching and playing around with Git and Mercurial, I settled on Git. I like Git’s underlying hashed-blobs model better than Mercurial’s revlogs, and Git seems to have slightly more development momentum. Still, it was a close call. Either choice would have been completely reasonable.

Missing Darcs

When I started using Git on real projects, the one thing I really missed was the ability to easily amend earlier patches, something Darcs made trivial. Let me explain. The typical development workflow goes something like this:

  1. Checkout copy of upstream code base.
  2. Implement feature X.
  3. Commit.
  4. Implement independent feature Y.
  5. Commit.
  6. Implement independent feature Z.
  7. Commit.
  8. Push new features back upstream.

Now, what really happens is that when I’m implementing Y or Z, I’ll realize that I made a mistake in X. The trick is then fixing X so that my fix is part of the changeset/patch for X that ultimately gets pushed upstream in the last step. That way, the upstream folks will see only a single, clean patch for feature X – not a mishmash of patches that together represent X.

In Darcs, amending the original patch is easy because its patch theory lets me tweak the patch for X independently of the other patches. Darcs will simply ask me which patch I want to amend, and I’ll select the orignal patch for X:

$ emacs               # fix X
$ darcs amend-record  # amend original patch for X

Mon Dec 10 14:43:13 EST 2007  Tom Moertel <tom@moertel.com>
  * Implemented Z
Shall I amend this patch? [yNvpq], or ? for help: n

Mon Dec 10 14:42:12 EST 2007  Tom Moertel <tom@moertel.com>
  * Implemented Y
Shall I amend this patch? [yNvpq], or ? for help: n

Mon Dec 10 14:41:46 EST 2007  Tom Moertel <tom@moertel.com>
  * Implemented X
Shall I amend this patch? [yNvpq], or ? for help: y
hunk ./x 1
-X1
+X2
Shall I add this change? (1/?)  [ynWsfqadjkc], or ? for help: y
Finished amending patch:
Mon Dec 10 14:43:25 EST 2007  Tom Moertel <tom@moertel.com>
  * Implemented X

That’s it. The exact same process will work regardless of when I realize I need to fix X: before I start Y, while I’m implementing Y, after I’ve committed Y, while I’m working on Z, or after I’ve committed Z.

Learning to love Git

With Git, however, I can amend a commit only if I haven’t committed anything else before making my fix. In Git’s mind, Y depends on X, and Z depends on Y, even if they really are independent of one another.

So if I commit the original patch for X and then immediately realize I need to make a fix, before I start working on Y or Z, it’s easy:

$ emacs               # implement X
$ git commit -m 'Implemented X'

# discover problem in X

$ emacs               # fix X
$ git commit --amend  # amend original patch

More typically, it’s only while I’m working on Y that I’ll realize I need to fix X. Then it’s more complicated to amend the original commit:

$ emacs               # implement X
$ git commit -m 'Implemented X'
$ emacs               # start working on Y

# discover problem in X

$ git stash           # stash away half-completed work on Y
$ emacs               # fix X
$ git commit --amend  # amend original patch for X
$ git stash apply     # restore work on Y
$ emacs               # continue working on Y

While not as convenient as Darcs’s workflow, it’s perfectly workable.

Now let’s consider another fairly typical case: I commit X and Y and then start working on Z before I notice the problem in X. I used to think that Git couldn’t handle this case, but it can, thanks to git rebase --interactive:
$ emacs               # implement X
$ git commit -m 'Implemented X'
$ emacs               # implement Y
$ git commit -m 'Implemented Y'
$ emacs               # start working on Z

# discover problem in X

$ git stash           # stash away half-completed work on Z
$ emacs               # fix X
$ git commit -m 'Fixed X'
$ git rebase --interactive HEAD~3  # see comments below
$ git stash apply     # restore work on Z
$ emacs               # continue working on Z
The git rebase --interactive command is powerful. What the command does, as called in the snippet above, is invoke my editor of choice on a text file describing the last 3 commits (that’s the HEAD~3 part):
# Rebasing 3ad99a7..b9a8405 onto 3ad99a7
#
# Commands:
#  pick = use commit
#  edit = use commit, but stop for amending
#  squash = use commit, but meld into previous commit
#
# If you remove a line here THAT COMMIT WILL BE LOST.
#
pick 0885540 Implemented X
pick 320b115 Implemented Y
pick b9a8405 Fixed X

I can then edit the file to reorder, merge (squash), and/or remove the commits. In this example, I want to merge the fix for X into the original commit that implemented X. So I edit the file like so:

pick 0885540 Implemented X
squash b9a8405 Fixed X
pick 320b115 Implemented Y

Then I save the file, at which point Git takes over and makes the requested changes, merging the fix for X into the original commit for X. Now the log shows the original implementation and fix as one commit:

$ git log
commit f387d650976246c0854d028b040cca40e542be56
Author: Tom Moertel <tom@moertel.com>
Date:   Mon Dec 10 15:11:26 2007 -0500

    Implemented Y

commit 82a1c849ffd1bd688d5bc9d99be0e63548a89c4c
Author: Tom Moertel <tom@moertel.com>
Date:   Mon Dec 10 15:13:03 2007 -0500

    Implemented X

    Fixed X

commit 3ad99a7ef537b7ae99e435e0d2b4b0d03de92c65
Author: Tom Moertel <tom@moertel.com>
Date:   Mon Dec 10 15:11:14 2007 -0500

    Initial checkin

Once I figured out how to use git rebase --interactive, I stopped missing Darcs and started loving Git.

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TMR 9!

Posted by Tom Moertel Mon, 19 Nov 2007 18:07:00 GMT

Issue 9 of The Monad.Reader is hot off the presses! The issue focuses on three Google-Summer-of-Code projects for Haskell: Cabal configurations, Darcs’s Patch Theory, and the typechecker-framework TaiChi. Good stuff.

I know what I’ll be reading for lunch today.

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Updated cabal2rpm helps you make RPM packages from Haskell Cabal packages

Posted by Tom Moertel Sat, 08 Sep 2007 00:19:00 GMT

I just released an updated version of cabal2rpm, a small program (written in Perl) that creates RPM spec files from Cabal package descriptions. RPM is the software-packaging format used by several popular Linux distributions, including Red Hat and Fedora. Cabal is the packaging format used by the Haskell community to distribute software written in Haskell.

Bryan O’Sullivan’s cabal-rpm also creates spec files from Cabal packages. Unlike cabal2rpm, it is written in Haskell and directly interfaces with the Cabal libraries. Long term, it is the way to go. For now, however, cabal2rpm may be more convenient because it works out of the box. (To use cabal-rpm, you’ll first need to install the just-tagged Cabal 1.2.0 library, not yet in wide distribution.)

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ClusterBy: a handy little function for the toolbox

Posted by Tom Moertel Sat, 01 Sep 2007 19:39:00 GMT

Via Reddit I found Mark Nelson’s post about a recent word puzzle from NPR’s Weekend Edition:

Take the names of two U.S. States, mix them all together, then rearrange the letters to form the names of two other U.S. States. What states are these?

The puzzle is fairly straightforward to solve by hand (think about it), but let’s write a program to solve it. That will give us a convenient excuse to discuss a super-handy function I use all the time: clusterBy. In Haskell, it looks like this:

import Control.Arrow ((&&&))
import qualified Data.Map as M

clusterBy :: Ord b => (a -> b) -> [a] -> [[a]]
clusterBy f = M.elems . M.map reverse . M.fromListWith (++)
            . map (f &&& return)

What clusterBy does is group a list of values by their signatures, as computed by a given signature function f, and returns the groups in order of ascending signature. For example, we can cluster the words “the tan ant gets some fat” by length, by first letter, or by last letter just by changing the signature function we give to clusterBy:

*Main> let antwords = words "the tan ant gets some fat"

*Main> clusterBy length antwords
[["the","tan","ant","fat"],["gets","some"]]

*Main> clusterBy head antwords
[["ant"],["fat"],["gets"],["some"],["the","tan"]]

*Main> clusterBy last antwords
[["the","some"],["tan"],["gets"],["ant","fat"]]

If we use sort as the signature function, we can find anagrams:

*Main> clusterBy sort antwords
[["fat"],["tan","ant"],["gets"],["the"],["some"]]

And that brings us back to the original puzzle. To find the solution, we must consider each unique pair of state names to form a “word” and find the anagrams among a list of such “words.”

Assuming we are given a list of state names on standard input, one state per line, we can write the shell of our solution as follows:

main = mapM_ print . solve . lines =<< getContents

The shell delegates the real work to solve. It’s job is to compute the unique, 2-state combinations from the original list of states, and then find the anagrams among these combinations. As before, finding the anagrams is simply a matter of calling clusterBy with the right signature function. We also filter out the trivial results, which are not valid solutions:

solve = filter ((>1) . length) . clusterBy signature . ucombos
ucombos xs = [[x,y] | x <- xs, y <- xs, x < y]
signature = sort . filter isAlpha . concat   -- sort letters

That’s it. Now we can solve the puzzle by feeding our program a list of states:

$ runhaskell anagrams2.hs < states.txt
[["NORTH CAROLINA","SOUTH DAKOTA"],
 ["NORTH DAKOTA","SOUTH CAROLINA"]]

What a handy little function, that clusterBy.

Update: made clear that clusterBy returns clusters in order of ascending signature.

Update 2007-10-31: For more interesting discussion of clusterBy and the original puzzle from NPR, see Anders Pearson’s blog: A Simple Programming Puzzle Seen Through Three Different Lenses.

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Directory-tree printing in Haskell, part three: lazy I/O

Posted by Tom Moertel Wed, 28 Mar 2007 19:40:00 GMT

This article is part three in a series on introductory Haskell programming. In the first article, we wrote a small program to recursively scan file-system directories and print their contents as ASCII-art trees. In the second article, we refactored the program to make its logic more reusable by separating the directory-scanning logic from the tree-printing logic. In this article, we will address a shortcoming of the refactored version: It must scan directory hierarchies completely before printing their trees, i.e., it must scan and then print, when doing both simultaneously is both more efficient and more user friendly.

Recall from the previous article that our directory-printing program is factored into three pieces of logic:

  1. fsTraverse, which traverses a file-system hierarchy and returns a tree data structure;
  2. showTree, which converts a tree into lovingly crafted ASCII art; and
  3. traverseAndPrint, which prints the tree for a file-system hierarchy by using the first two pieces of logic.

The types of the functions are as follows:

fsTraverse       :: Path -> DentName -> IO DirTree
showTree         :: Tree String -> String
traverseAndPrint :: Path -> IO ()

Note that showTree is a pure function, but the other two return IO actions that may have side effects.

Within traverseAndPrint, fsTraverse and showTree are combined into a composite IO action by the =<< combinator:

putStr . showTree =<< fsTraverse root path

The sequencing semantics of Haskell’s IO monad forces all of the effects of fsTraverse to complete before any following effects can begin. To better understand these sequencing semantics, let’s consider a simple example.

The IO-monad code,

a >> b

can loosely be interpreted as running the action a, which forces its side effects to occur, and then running the action b, which forces its side effects to occur.

In reality, a and b are not actions. They are functions. Like all Haskell functions, they are pure and have no side effects. It’s just that a and b return values that represent actions, and those actions may have side effects, and the semantics of the IO monad guarantee the ordering of those effects (should the actions end up being connected to the runtime’s top-level IO action and executed). If you think that’s weird, hold that thought. For now, all that’s important is that, if the composite action represented by the expression (a >> b) is executed, the effects of a, regardless of how complex, will be executed before the effects of b.

Thus if a represents building a tree by recursively scanning a file-system hierarchy, the entire tree must be built before b ever gets a chance to do its thing. For our particular application, however, that particular sequencing is suboptimal. We know from our earlier, monolithic implementation that the file-system hierarchy can be scanned and printed simultaneously, which is more efficient. Ideally, then, our refactored implementation should be just as efficient.

In this article, we will look at one way to maintain the clean, logical separation of the a part from the b part while allowing the parts’ effects to be interleaved for efficiency. We will use an extension to the Haskell language to make the directory-scanning action lazy so that it builds the tree as the tree is consumed.

Ready? Let’s dive in.

Read more...

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Directory-tree printing in Haskell, part two: refactoring

Posted by Tom Moertel Wed, 07 Mar 2007 21:04:00 GMT

In my previous article on writing a simple directory-tree printer in Haskell, I wrote a small program to recursively scan file-system directories and print their contents as ASCII-art trees. The program made for an approachable example of how to use Haskell for “imperative” tasks, but it has a few problems.

First, the directory-scanning logic and tree-printing logic are intertwined. Neither is reusable. Second, both bits of logic are rigid, specialized for this particular task. Even if you could reuse them, you wouldn’t want to.

In this article, the second in a series, we will explore ways to make our original code more reusable. We will separate the directory scanning from the tree printing, harness the power of some old friends from Haskell’s libraries, and think about the costs and benefits of our changes.

The plan

Recall our original directory tree–listing solution, the core of which I will reprint below:

tlist path =
    visit (if "/" `isPrefixOf` path then "" else ".") "" "" "" path

visit path leader tie arm node = do
    putStrLn (leader ++ arm ++ tie ++ node)
    visitChildren (path ++ "/" ++ node) (leader ++ extension)
  where
    extension = case arm of ""  -> ""; "`" -> "    "; _   -> "|   "

visitChildren path leader =
    whenM (doesDirectoryExist path) $ do
        contents <- getDirectoryContents path
            `catch` (\e -> return [show e])
        let visibles = sort . filter (`notElem` [".", ".."]) $ contents
            arms = replicate (length visibles - 1) "|" ++ ["`"]
        zipWithM_ (visit path leader "-- ") arms visibles

The tlist function kicks off the process for a particular file-system path, handing off to visit which recursively descends the directory tree from the root node. The visit function calls visitChildren to expand the subtree, if any, for each node visited. The visitChildren function, in turn, calls back to visit to repeat the process for each child in the subtree. In effect, we are traversing the tree rooted at path, printing each node in passing.

To separate the traversal part from the printing part, we will introduce a tree data structure. The file system–traversal code will emit a tree, and the tree-showing code will consume a tree. We will rewrite our old tlist function, which we might as well rename to the more descriptive traverseAndPrint, to glue the two pieces together with the tree serving as glue:

traverseAndPrint :: Path -> IO ()
traverseAndPrint path = do
    tree <- fsTraverse root path
    putStrLn (showTree tree)
  where
    root = if "/" `isPrefixOf` path then "" else "."

That’s the plan. Now let’s carry it out.

Read more...

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A simple directory-tree printer in Haskell

Posted by Tom Moertel Thu, 22 Feb 2007 21:30:00 GMT

At a recent gathering, my friend Casey mentioned that he was learning a new programming language and, as a learning exercise, had written a directory-tree printer. That’s a program that recursively scans directory hierarchies and prints out a tree representation for each:

$ tlist cheating-hangman

cheating-hangman
|-- CVS
|   |-- Entries
|   |-- Repository
|   `-- Root
|-- Makefile
|-- cheating-hangman.lhs
`-- cheating-hangman.pl

I thought the problem sounded like fun, and so I wrote a small solution in Haskell. Let’s take a look.

Read more...

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Adding Haskell syntax highlighting to the Typo blogging system

Posted by Tom Moertel Wed, 01 Nov 2006 22:01:00 GMT

Last night on #haskell, Don Stewart asked if I had seen HsColour for rendering syntax-highlighted Haskell in HTML. He had used it recently, he noted in passing, to add syntax highlighting to planet.haskell.org.

Now, I can’t be certain about this, but I suspect that Don’s question was cleverly designed to instill in me a subtle case of syntax-highlighting envy. For on my blog, Haskell code snippets were rendered in dreadfully boring uncolored text. But on his blog, the snippets dance in joyous polychromatic splendor.

Thus I was compelled to add Haskell syntax-highlighting to my blog.

Adding Haskell syntax-highlighting to Typo

My blog runs on the Ruby-on-Rails-powered Typo system, which allows for plug-in text filters. One of the included filters, in fact, is a syntax-highlighting filter for snippets of Ruby, XML, and YAML code. This filter is built upon the Ruby Syntax module, which wasn’t exactly designed for Haskell syntax analysis. So I set out to create a new plug-in filter based upon HsColour.

This task turned out to be easy. All I did was duplicate Typo’s existing syntax-highlighting filter and swap out its filtering code for the following:

IO.popen("HsColour -css", "r+") do |f|
  pid = fork { f.write text; f.close; exit! 0 }
  f.close_write
  text = f.read
  Process.waitpid pid
end

I also tweaked the post-processing regular expressions so that they would whittle away the HTML filler before and after the syntax-highlighted output of HsColour:

text.gsub!(/.*<p()re>/m, ...)
text.gsub!(/<\/pre>.*/m, ...)

A few more tweaks and I was done.

Now I can wrap my Haskell code in <typo:haskell> tags and it, too, will dance in joyous polychromatic splendor:

constructTable tspecs = do
    ecolspecs <- during "argument evaluation" $ do
        toNvps . concat =<< mapM splice tspecs
    let names = map fst ecolspecs
    let evecs = map snd ecolspecs
    vecs <- argof nm $ mapM evalVector evecs
    let vlens = map vlen vecs
    if length (group vlens) == 1
        then return . VTable $ mkTable (zip names vecs)
        else throwError $
             "table columns must be non-empty vectors of equal length"
  where
    nm = "table(...) constructor"
    splice (TCol envp)  = return [envp]
    splice (TSplice e)  = do
        val <- eval e
        case val of
            VTable t ->
                return $ zipWith mkNVP (tcnames t) (elems (tvecs t))
            VList gl ->
                liftM (zipWith mkNVP (map name . elems $ glnames gl)) $
                mapM asVectorNull (elems $ glvals gl)
            _ -> throwError $
                "can't construct table columns from (" ++
                show val ++ ")"
    mkNVP n vec = NVP n (mkNoPosExpr . EVal $ VVector vec)
    name ""     = "NA"
    name n      = n

If you want the filter code, here it is: haskell_controller.rb. Just drop it into components/plugins/textfilters and restart Typo. The corresponding CSS styles can be found in my user-styles.css.

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Introductory Haskell: Solving the Sorting-It-Out Kata

Posted by Tom Moertel Tue, 31 Oct 2006 19:44:00 GMT

Last Tuesday, my friend Casey and I were hanging out at Aldo Coffee. We planned on enjoying some espresso, doing some work, and then heading over to the Pittsburgh Coding Dojo, where we could hang out with other geekly folks. We ended up not having enough time to go to the meeting, but we decided to hack on the challenge problem anyway, using Aldo’s ever-handy free wireless to access the Internet.

The Dojo problem was PragDave’s Kata Eleven – Sorting it Out. (It’s short; read it now.) We decided to use Haskell for our implementation language.

In this post, I’ll walk through our coding session and explain how our solution evolved. To better fit the session into a blog post, I have removed a lot of back-and-forth micro iterations, and I have edited some of the code for clarity.

The first part of the problem

The first part of the problem was “Sorting Balls.” The story: You need to implement a “rack” to hold the balls drawn at random (without replacement) from a bin containing sixty balls, numbered 0 to 59. Regardless of the order in which the balls are added to the rack, you need to present them in sorted order whenever you’re asked for them.

Upon reading this part of the challenge, a couple of thoughts sprung to mind:

  • Because the range of balls is so small, the problem was begging for a solution based on a counting sort.
  • Because the balls are uniquely numbered and drawn without replacement, we could even use a bit vector to represent counts.

Nevertheless, we decided to ignore these thoughts and implement a more-general solution that would work for any (orderable) values, not just small ranges of integers.

Sketching the interface

The first step, then, was to sketch out an interface. Our interface mirrored the one from the problem statement but was tweaked for Haskell:

mkRack :: Rack a
add    :: Ord a => a -> Rack a -> Rack a
balls  :: Rack a -> [a]

The function mkRack makes a new rack to hold values (“balls”) of type a. It’s equivalent to Rack.new in Ruby.

The add function adds a ball to a rack. You give it a ball and a rack, and it returns a new rack that is the same as the original rack but also contains the ball. (If you’re accustomed to stateful programming, this may seem weird. Why return a new rack instead of modifying the original rack? Because, in Haskell, you can’t change values: you can only create new values. At first, this constraint may seem limiting, but after you get used to it, you’ll find it empowering.)

Note: the Ord a qualification on the type signature of add says that it will work for any type a whose values can be ordered. The qualification is necessary because values of some types, like IO actions, cannot be compared to see which are less than the others.

The balls function is an “observer”: it lets you observe the balls in a rack by returning them as an ordered list.

And that’s the interface.

With the interface sketched, we gave it meaning by defining its properties.

Giving our interface meaning: defining properties using QuickCheck

QuickCheck is a powerful, easy-to-use testing tool. Instead of checking test cases, it checks properties – statements about what your code ought to do in general.

The great thing about QuickCheck properties is that they are testable documentation. They tell the world what your code is supposed to do, and they do so in a concise, formal language that just happens to be easily readable by humans and automatically testable by computers.

To specify the desired properties of our Rack interface, we first had to import QuickCheck:

import Test.QuickCheck

Then, we defined our first property. It said, simply, that a new rack must be empty when observed:

prop_New =
    balls mkRack =~ []

Our second property said that, when you add a ball x to a rack, the resulting rack must contain the same balls as the original rack plus x:

prop_AddAddsElement rack x =
    balls (add x rack) =~ (x : balls rack)

Both of the properties above rely upon a special, order-insensitive equality test that we defined for lists of Int values:

(=~) :: [Int] -> [Int] -> Bool
xs =~ ys = sort xs == sort ys

Note that under this test, [1,2] “equals” both [1,2] and [2,1], but it does not “equal” any other values.

The reason we defined this operator was to help us specify the two essential properties of add separately: (1) it must insert a ball into a rack, and (2) the new ball’s position, when observed, must preserve the rack’s ordering invariant. The previous property definition used the =~ operator to specify the first of these two properties. The next property we defined specified the second:

prop_AddPreservesOrdering rack x =
    isOrdered (balls rack) ==> isOrdered (balls (add x rack))

This definition specifies that, for all racks rack and all balls x, if the balls in rack are ordered, the balls in the rack that results from adding x to rack must also be ordered. If you are familiar with proof by induction, you’ll know why we went this route. In short, if we can prove that this property holds (and, trivially, that an empty rack is ordered), we can prove that add preserves the ordering invariant.

To round out the property definition, we needed to define the isOrdered test:

isOrdered :: [Int] -> Bool
isOrdered xs = xs == sort xs

And those are the properties we needed to check the correctness of our implementation. Of course, we still needed to write our implementation, and we turned to that task next.

A simple, list-based Rack implementation

For our first implementation, we decided upon a drop-dead-simple list-based representation. We would keep the elements of the list in sorted order by inserting them into the correct positions when add was called.

Here, then, was our code:

-- Our list-based implementation of a Rack

type Rack a = [a]

mkRack   = []
add x xs = insertList x xs
balls    = id

insertList :: Ord a => a -> [a] -> [a]
insertList x []     = [x]
insertList x (y:ys)
    | x < y         = x : y : ys
    | otherwise     = y : insertList x ys

That’s it.

We took our new implementation for a spin in GHCi:

*Rack> balls mkRack
[]

*Rack> balls (add 3 mkRack)
[3]

*Rack> balls (add 4 (add 3 mkRack))
[3,4]

*Rack> balls (add 1 (add 4 (add 3 mkRack)))
[1,3,4]

*Rack> balls (foldr add mkRack [4,2,6,3,-9,0,33,9])
[-9,0,2,3,4,6,9,33]

To really test our implementation, we asked QuickCheck to check its properties:

*Rack> quickCheck prop_New
OK, passed 100 tests.

*Rack> quickCheck prop_AddAddsElement
OK, passed 100 tests.

*Rack> quickCheck prop_AddPreservesOrdering
OK, passed 100 tests.

I should point out that QuickCheck did not prove that our properties held. Rather, it gathered evidence that we could use to argue that our properties held. The evidence was that each of our properties’ claims was subjected to 100 randomly generated tests, and none of the tests was able to disprove a claim.

Was this evidence sufficient for us to rest satisfied that our implementation was correct? Given how simple our implementation was, I felt that the evidence was sufficient. Casey agreed, and we moved on.

With the first implementation done, we decided to try a more-sophisticated implementation.

Generalizing the interface

Since we were about to have multiple implementations, it made sense for us to define a generalized interface that any “Rack-like” implementation could use. For that, Haskell’s type classes were perfect:

-- Our interface for "Rack-like" data types

class Racklike a ra | ra -> a where
    mkRack :: ra
    add    :: Ord a => a -> ra -> ra
    balls  :: ra -> [a]

The interface was essentially the same as before, except that the data type behind the rack implementation was not given by a specific type Rack a but rather by the type variable ra, which represents some type of rack container for balls of type a.

Note that ra determines a. If, for example, you know that the container type ra equals “a list of Int values,” you know that a must equal Int. (To represent this relationship, we used functional dependencies, a popular extension to the Haskell 98 standard.)

With the Racklike type class in place, we moved our list-based implementation inside of the interface:

-- Our list-based implementation of a Rack

type ListRack a = [a]

instance Racklike a (ListRack a) where
    mkRack = []
    add    = insertList
    balls  = id

Next, we modified our QuickCheck property definitions. Where before it was fine to assume that we would be testing our single, list-based implementation, now we needed to allow for testing other implementation types. We did this by adding a rackType parameter to our property definitions. We used the type, not the value, of this parameter to determine the type of rack to test:

prop_New rackType =
    balls (mkRack `asTypeOf` rackType) =~ []

prop_AddAddsElement rackType ballList x =
    balls (add x rack) =~ (x : balls rack)
  where
    rack = rackFromList ballList `asTypeOf` rackType

prop_AddPreservesOrdering rackType ballList x =
    isOrdered (balls rack) ==> isOrdered (balls (add x rack))
  where
    rack = rackFromList ballList `asTypeOf` rackType

Because we could no longer assume the rack would be represented as a list of integers, we wrote rackFromList to convert such a list into a rack:

rackFromList xs = foldr add mkRack xs

With these modifications in place, we re-ran our tests, specifying (via type annotations) that we wanted to run them for the ListRack implementation:

*Rack> quickCheck $ prop_New (undefined :: ListRack Int)
OK, passed 100 tests.

*Rack> quickCheck $ prop_AddAddsElement (undefined :: ListRack Int)
OK, passed 100 tests.

*Rack> quickCheck $ prop_AddPreservesOrdering (undefined :: ListRack Int)
OK, passed 100 tests.

A tree-based Rack implementation

Now that we were free to add additional implementation types, we created one based on binary trees. We started by defining the tree data type:

data Tree a
    = Empty
    | Root (Tree a) a (Tree a)
    deriving (Ord, Eq, Show)

This definition says that a tree can be either empty or a root node. A root node has a single value and left and right sub-trees.

Further, root nodes must satisfy an ordering invariant: if a root node’s value is x, all of the values in its left subtree must be less than x, and all of the values in its right subtree must be greater than or equal to x. The data type doesn’t enforce this invariant, so we would need to enforce it in our implementation.

Next, we wrote the basic functions for creating, adding elements to, and observing our trees.

We needed to be able to create empty trees:

emptyTree =
    Empty

Inserting an element into a tree requires us to walk the tree and append the element as a new leaf node in the correct location, being mindful of our ordering invariant. Because our data structure is inherently recursive, a recursive implementation was straightforward to code:

insertTree x Empty  = Root Empty x Empty
insertTree x (Root left y right)
    | x < y         = Root (insertTree x left) y right
    | otherwise     = Root left y (insertTree x right)

Note that we don’t try to ensure that the tree is balanced. The problem statement says that the balls are randomly selected, and thus we can expect our trees, on average, to be balanced naturally.

Next, we wrote the code to observe the elements of a tree. We used a functional-programming idiom for efficiently flattening a tree into a list:

elemsTree rx =
    elemsTree' rx []

elemsTree' Empty               = id
elemsTree' (Root left x right) =
    elemsTree' left . (x :) . elemsTree' right

Finally, we defined a new tree-based rack type and declared it to be an instance of the Racklike type class:

type TreeRack a = Tree a

instance Racklike a (TreeRack a) where
    mkRack = emptyTree
    add    = insertTree
    balls  = elemsTree

With the implementation done, we took it for a test drive:

*Rack> add 1 mkRack :: TreeRack Int
Root Empty 1 Empty

*Rack> add 3 (add 1 mkRack) :: TreeRack Int
Root Empty 1 (Root Empty 3 Empty)

*Rack> balls (add 3 (add 1 mkRack) :: TreeRack Int)
[1,3]

Then, for the real test, we checked that our properties held for TreeRacks:

*Rack> quickCheck $ prop_New (undefined :: TreeRack Int)
OK, passed 100 tests.

*Rack> quickCheck $ prop_AddAddsElement (undefined :: TreeRack Int)
OK, passed 100 tests.

quickCheck $ prop_AddPreservesOrdering (undefined :: TreeRack Int)
OK, passed 100 tests.

Satisfied with these results, we moved on to part two of the problem.

The second part of the problem

The second part of the problem was about sorting the letters within a block of text, ignoring white space and punctuation, and converting upper case letters into lower case: “Are there any ways to perform this sort cheaply, and without using built-in libraries?”

Again, a counting sort seemed like an obvious ideal solution, but we decided to recycle our existing code since we had to leave soon. Because our Rack implementations were generic, they would work on letters just as well as on numbers or other kinds of balls:

*Rack> balls (rackFromList "this is a test" :: TreeRack Char)
"   aehiisssttt" 

With our existing code already doing the hard work for us, it was trivial to code up the letter-sorting function:

sortLetters xs =
    balls (rackFromList letters :: TreeRack Char)
  where
    letters = [toLower x | x <- xs, isAlpha x]

(Note: Because of the nature of the problem, I interpreted the question’s “without using built-in libraries” to mean “without built-in sorting libraries.”)

We took the new function for a test drive, and it worked as expected:

*Rack> sortLetters "This is a test, pal." 
"aaehiilpsssttt" 

And that ended our coding session.

Update: Tweaked the revised definition of the AddAddsElement property for greater parallelism with the original.

Update 2007-03-03: Minor edits for clarity.

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