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    <title>Tom Moertel's Weblog: Tag frag</title>
    <link>http://blog.moertel.com/articles/tag/frag?tag=frag</link>
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    <ttl>40</ttl>
    <description>Quality rants on programming theory and stuff geeks like</description>
    <item>
      <title>Wow! A Haskell-based first-person shooter!</title>
      <description>&lt;p&gt;As seen in &lt;a href="http://sequence.complete.org/hwn/20051122"&gt;Haskell Weekly
News&lt;/a&gt;, Mon Hon Cheong
announced &lt;a href="http://haskell.org/haskellwiki/Frag"&gt;Frag&lt;/a&gt;, a first-person
shooter written in &amp;#8211; wait for it &amp;#8211; &lt;em&gt;Haskell&lt;/em&gt;.  It uses
&lt;a href="http://www.haskell.org/haskellwiki/Opengl"&gt;HOpenGL&lt;/a&gt; for its OpenGL binding
and &lt;a href="http://www.haskell.org/yampa/"&gt;Yampa&lt;/a&gt; for reactive game
elements.&lt;/p&gt;


	&lt;p&gt;Cool!&lt;/p&gt;</description>
      <pubDate>Tue, 22 Nov 2005 17:26:00 -0500</pubDate>
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      <author>Tom Moertel</author>
      <link>http://blog.moertel.com/articles/2005/11/22/wow-a-haskell-based-first-person-shooter</link>
      <category>functional programming</category>
      <category>haskell</category>
      <category>haskell</category>
      <category>frag</category>
      <category>opengl</category>
      <category>yampa</category>
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