As seen in Haskell Weekly News, Mon Hon Cheong announced Frag, a first-person shooter written in – wait for it – Haskell. It uses HOpenGL for its OpenGL binding and Yampa for reactive game elements.
Cool!
As seen in Haskell Weekly News, Mon Hon Cheong announced Frag, a first-person shooter written in – wait for it – Haskell. It uses HOpenGL for its OpenGL binding and Yampa for reactive game elements.
Cool!